Conference Program
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
|
Daily Overview |
| Session | |
|
A.09. Citizenship, Social Justice and Playful Learning for Economic Awareness and Social Change Location: Edificio ex Tumminelli (C007): Sala Sociologia Convenor(s): Liliana Silva (University of Modena and Reggio Emilia, Italy); Ennio Bilancini (Imt -Scuola Alti Studi – Lucca, Italy); Leonardo Boncinelli (University of Firenze, Italy) | |
| Presentation 5 | |
How Play Develops Beauty, Skills, and Belonging 1: University of Molise, Italy; 2: ArtCenter College of Design Pasadena, California, United States of America; 3: Universidad Nacional de Río Cuarto (UNRC), Argentina Play is not marginal activity but a central social practice for individual and collective formation; therefore it must be rethought with pedagogical, philosophical, and design perspectives that integrate school, community, and university. Pedagogically, play is an instrument of active learning that fosters cognitive, emotional, and relational competences when adults recognize it as an educational practice—facilitating, designing, or simply observing a heterogeneity of experiences (structured games, risky play, creative‑expressive workshops, shared reading, physical activities, etc.) calibrated to children’s needs, enjoyment, and resources. Philosophically, play is a space of child agency and meaning‑making: valuing children as competent actors means promoting practices that allow negotiation, experimentation, and the rewriting of social norms, countering mere reproduction of inequality. This requires an ethics and foresight in design that consider equity, dignity, and participation, acknowledging limits imposed by economic, cultural, and social capital while seeking to expand them through inclusive practices. From a design perspective, play spaces should be conceived as educational infrastructures integrated within territorial networks: open schools, car‑free streets, redesigned courtyards, equipped parks, libraries, and recreation centers functioning as ludic‑educational ecosystems where different ages meet in dedicated and intergenerational opportunities. Participatory design—engaging children, parents, teachers, and community—increases social cohesion and relational capital, allows calibration of material and symbolic resources, and promotes accessibility and safety. Public policy and urban planning play a crucial role in redistributing opportunities: targeted investments reduce disparities between neighborhoods and foster habitus oriented to creativity, negotiation, and autonomy. In urban contexts with dense community networks (neighborhood associations, active parishes, accessible sports centers), children can benefit from a plurality of structured and supervised play opportunities with important health and developmental benefits. Conversely, excessive scheduling and reduced informal free‑play contexts can be significant barriers to creativity and nature contact. In peripheral and marginalized contexts, weak community networks often translate into scarce play opportunities, frequently compensated by informal street play or solitary digital media use; rural settings with dispersed landscapes may channel children into solitary, nature‑based play. Play’s unpredictability and unfinished reinterpretation of actions generate a unique aesthetics of play and players, an estrangement that seduces by destabilizing. This contribution integrates diverse research approaches (special pedagogy, physical education, sustainable and integrated design) across three geographically distant contexts—Molise (Italy), Río Cuarto (Córdoba, Argentina), and Pasadena (California, USA)—to argue that rights to play not only educate participants and spectators but also contribute to fairer, more peaceful, and resilient communities. | |
