Conference Agenda
The Online Program of events for the 2026 AMS Annual Meeting appears below. This program is subject to change. The final program will be published in early November.
Use the "Filter by Track or Type of Session" or "Filter by Session Topic" dropdown to limit results by type. Some of the sessions are also color-coded: purple indicates performances, grey indicates paper forums, and orange indicates sessions which have been organized by one of the regional associations of IMS (ARLAC or IMSEA). (Sessions which are both IMS sessions and performances are only colored orange.)
Use the search bar to search by name or title of paper/session. Note that this search bar does not search by keyword.
Click on the session name for a detailed view (with participant names and abstracts).
Please note that all times are shown in the time zone of the conference. The current conference time is: 1st Sept 2026, 02:57:55am EDT
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Daily Overview |
| Session | |
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Ambient Soundscapes Session Chair: Can Bilir | |
| Presentation 3 | |
Suspended Worlds: Sound, Power, and Temporality in Elden Ring Albright College Elden Ring is a game defined by illusions of juxtaposition. Implied forces of “good” are pitted against forces of “evil”; light seems to compete with dark in both narrative storytelling and game design; and the assumed forward march of time contrasts with the stillness of ancient relics, artifacts, and the distant past. The music and soundscapes of the game epitomize this juxtaposition of movement and stasis. While a large portion of the exploration gameplay state includes ambient drones performed by delicate strings and pads, the title theme and boss battles present epic orchestral arrangements emblematic of the high fantasy genre of RPGs. | |
