Conference Agenda

Session
24C: Entrepreneurship and innovation in education
Time:
Wednesday, 04/Dec/2024:
1:10pm - 2:10pm

Virtual location: Room 3


Presentations
1:10pm - 1:18pm

Industry-Oriented Model for Integrating Theory and Practice in Engineering and Management Education in Latin America

Edwin Gerardo Acuña Acuña

Universidad Latinoamericana de Ciencia y Tecnología, Costa Rica

This project aims to bridge the gap between theory and practice in engineering and management in Latin America through an industry-oriented model. By integrating research and pedagogical practice, it enables students to initiate scientific research and co-produce their own education. The combination of "Push" and "Pull" research approaches establishes a productive process involving research, pedagogy, and the industrial sector. The goal is to provide comprehensive training, making students active participants in their learning and strengthening the theory-practice link. The project focuses on Entrepreneurship and Innovation in Education, Strategies, Policies, and Management Practices in R&D, Innovation, and Entrepreneurship, and Technology Transfer and University-Industry Knowledge Exchange. This approach ensures practical experience, alignment with global standards, and relevance to the workforce, effectively bridging the gap between academia and real-world practice.



1:18pm - 1:26pm

Transforming Higher Education with Augmented Reality: A Systematic Review of Benefits for Students

ALONSO FABIAN GONZA ATARAMA

Universidad Tecnologica de Perú - (PE), Perú

This systematic review examined the benefits of augmented reality (AR) in higher education. The objective was to assess the effectiveness of AR as an educational tool and its impacts on learning, motivation, and academic performance of university students. A total of 40 studies published between 2020 and 2024 were analyzed, selected through an extensive search in academic databases using PICOC criteria and following the PRISMA methodology. The results indicated that AR significantly enhances information comprehension and retention, promotes active and participatory learning, and increases student motivation. Additional benefits were observed, such as improved visualization of abstract concepts and the development of technical skills. However, limitations were identified, including a lack of longitudinal studies and variability in implementation methods. It was concluded that AR is an innovative and effective tool for improving educational quality at the university level, although further studies are needed to evaluate its long-term impact and establish implementation standards.



1:26pm - 1:34pm

Professor's attitudes towards ICT and self-assessment of educational work

Renzo Cuarez Cordero1, Daniel Rubén Tacca Huamán2, Ana Luisa Tacca Huamán2

1Universidad Privada del Norte; 2Universidad Tecnológica del Perú

The post-pandemic world is characterized by incorporating Information and Communication Technologies (ICT) into the teaching-learning process at all educational levels. The professor's predispositions as a facilitating agent of didactic experiences could be linked to his self-evaluation of what he does in the classroom. Therefore, the main objective of the research was to determine the relationship between professors' attitude towards ICT and their ability to self-assessment their educational work in the university environment. The research followed the quantitative, correlational and non-experimental cross-sectional approach; the final sample was made up of 105 engineering career professors. According to the findings, the attitude towards the use of ICT is positively and significantly related to the professor's self-assessment of their educational work (r=.621, p <.00); the cognitive, affective and behavioral dimensions of the attitude towards ICT also presented positive relationships. On the other hand, it has been seen that industrial engineering professors present higher scores in the affective dimension of attitude towards ICT and in the self-assessment variable; furthermore, the youngest professors are the ones with the highest scores in the two study variables.



1:34pm - 1:42pm

Study Case. USE OF SERIOUS GAMES TO PROMOTE CREATIVITY IN AN EDTECH ORGANIZATION.

Carlos Alberto Moreno Unibio1, Carola Hernandez Hernandez2, Gabriel Valerio Ureña3

1Universidad de Los Andes - UNIANDES - (CO), Colombia; 2Universidad de Los Andes - UNIANDES - (CO), Colombia; 3Instituto Tecnológico y de Estudios Superiores de Monterrey - ITESM - (MX)

Abstract – Promoting innovation is an essential strategy for EdTech to maintain its competitive advantage. It is important to look for mechanisms to promote creativity and consequently innovation. A trending alternative to achieve this goal is using games. The purpose of this research work is to know how games can promote creativity within an EdTech organization, specifically the company “Centro de Innovación”. The methodology for the treatment of the object of study is qualitative. The elements, instruments, sample and design correspond to an instrumental case study strategy with a qualitative focus. The instrumental case study contributes to this research aspects such as: optimization of the understanding of the case, gain in credibility by triangulating in detail the descriptions and interpretations throughout the study and providing an experience of the case. The results presented are partial and aim to discern a set of rules that, when incorporated into a game, could promote creativity in the EdTech Innovation Center organization.This case study does not attempt to generalize of the rules of a game, although they could well be applied in organizations in different industries.



1:42pm - 1:50pm

Regulation for the use of Artificial Intelligence in Systems Engineering Education to foster educational innovation and entrepreneurship

Luis Romero-Untiveros1, Ronald Melgarejo Solis2

1Universidad Privada del Norte - (PE), Perú; 2Universidad Privada del Norte - (PE), Perú

The rapid advancement of Artificial Intelligence (AI) has significantly impacted higher education, particularly in fields like Systems Engineering. This research develops a regulatory framework for integrating AI into university teaching, focusing on promoting educational innovation and entrepreneurship. By analyzing the "Object-Oriented Programming Techniques" course at a university in North Lima, the study identifies ways AI can enhance personalized learning, automate assessments, and support ethical decision-making. The proposed framework includes guidelines for the ethical use of AI, continuous infrastructure improvement, and the promotion of entrepreneurship through AI tools. Implementing similar frameworks in previous studies showed improvements in academic performance and student engagement, highlighting the need for ethical guidelines and infrastructure updates. The framework encourages the use of AI to identify market opportunities and develop innovative business models, preparing students for leadership roles in a technology-driven world. Future research should focus on refining AI algorithms to reduce biases and expanding the framework to other courses and disciplines, ensuring an equitable and transparent integration of AI in education. This paper not only addresses the educational implications of AI but also emphasizes the importance of responsible innovation to enhance both learning outcomes and entrepreneurial capabilities in the university context.



1:50pm - 1:58pm

Analysis of cases of electric energy production through ornamental plants for rural communities in Peru.

Samantha Yessebell Zelada Gamarra, Ysauro Ivan Gonzales Guevara, Yenny Anali Tenorio Ortiz, Luis Sergio Gutiérrez Cárdenas

Universidad Tecnologica de Perú - (PE), Perú

The general objective is to determine the relationship between the production of electricity through ornamental plants and entrepreneurship in education; the specific objectives are to identify the distinctive characteristics of plants that facilitate the generation of energy, determine the most efficient process to generate electricity from plants, and determine the impact on education, entrepreneurship and the environment. The study has a qualitative approach, non-experimental and descriptive design based on a bibliographic review. Ornamental plant species, adaptability to the environment, local availability, installation of plant fuel cells and measurement of the energy generated were identified. For the development, species such as Geranium (Geranium), Corn (Zea mays), Fitonia (Fittonia) and Heart of Jesus (Caladium bicolor) were selected. The results showed that despite the existence of similar methods, they generate different levels of energy depending on the plant, materials used to conduct electricity and compatibility in the root environment. It is concluded that it is possible to obtain electrical energy from ornamental plants through bioelectrochemical systems and that they can be used to power low consumption devices such as environmental sensors and LED lights by replicating them in any environment.