Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available). To only see the sessions for 3 May's Online Day, select "Online" for location.

Please note that all times are shown in the time zone of the conference. The current conference time is: 27th Apr 2024, 11:35:14pm CEST

 
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Session Overview
Session
OL-SES-05: Q&A: PRESERVING SOCIAL MEDIA & VIDEO GAMES
Time:
Wednesday, 03/May/2023:
6:05pm - 6:35pm

Session Chair: Sawood Alam, Internet Archive
Virtual location: Online


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Presentations

A Gift to Another Age: Evaluating Virtual Machines for the Preservation of Video Games at MoMA

Kirk Mudle

New York University and the Musuem of Modern Art in New York, United States of America

This preservation project investigates the use of virtual machines for the preservation of video games. From MoMA’s collection, Rand and Robyn Miller’s classic adventure game Myst (1993) is used as a sample record to evaluate the performance of three different virtualization options for the Mac OS 9 operating system—SheepShaver, Qemu, and Yale’s Emulation-as-a-Service-Infrastructure (EaaSI). Serving as the control for the experiment, Myst is first documented running natively on an original PowerMac G4 at MoMA. The native performance is then compared with each virtualization software. Finally, a fully configured virtual machine is packaged as a single file and tested in different contemporary computing environments. More generally, this project clarifies the risks and challenges that arise when using virtual machines for the long-term preservation of computer and software-based art.


Experiences from archiving information from social media

Magdalena Sjödahl, Stefan Jacobson

Arkiwera, Sweden

Social media has enabled an expanded dialogue in the public space. News spread faster than ever, politicians and leaders can communicate directly with a great number of people, and everyone can become an influencer or create a public movement. For the archival institutions and governmental organisations active on different social medias, this creates new challenges and questions. As a consultancy firm working with digital preservation, we couldn’t just ask these questions without also finding some answers. This led to the beginning of developing the system that we today call Arkiwera.

With more than 10 years’ experience of web archiving, we started to look at solutions to preserve posts, including comments and reactions, from different social media platforms about 4-5 years ago. Since we couldn’t find any “out of the box”-solutions that we could just apply and refer our customer to we started to develop our own solution. This has been a long and interesting journey of many lessons learned that we would love to share on the conference connecting to several of the themes presented, e.g. Research, Tools and Access.

Our lecture introduces you to the circumstances offered within the Swedish archival context and the choices we have made from an archival, regulative, and ethical aspect when developing the archival platform Arkiwera – today used by a large number of organisations.



 
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