Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

Please note that all times are shown in the time zone of the conference. The current conference time is: 1st Aug 2025, 12:58:53am KST

 
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Session Overview
Session
(114) Interactive fiction and digital platforms (ECARE 14)
Time:
Tuesday, 29/July/2025:
11:00am - 12:30pm

Session Chair: Laura Madeleine Kinzig, Georg-August-University of Goettingen
Location: KINTEX 2 306B

40 people KINTEX Building 2 Room number 306B

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Presentations
ID: 971 / 114: 1
ECARE/NEXT GEN Individual Submissions
Keywords: Interactive Fiction, Literary Hermeneutics, Electronic Literature, Digital Storytelling, Interpretation

From Ithaca to E-thaca: Rethinking Literary Hermeneutics in the Age of Interactive Fiction through 'A Web Odyssey'

Laura Madeleine Kinzig

Georg-August-University of Goettingen, Germany

This paper addresses the challenge of interpreting interactive fiction, a genre that subverts traditional reading practices through hyperlinks and multimedia elements. By examining Serge Bouchardon’s 'A Web Odyssee' (2021), a digital reimagining of Homer's ancient epic, it explores how literary hermeneutics can be adapted to analyse works of electronic literature. Interactive fiction, which merges storytelling with digital tools, transforms understanding and interpretation by requiring readers to actively participate in shaping the narrative. Drawing on Peter Szondi’s literary hermeneutics, this paper highlights the limitations of traditional hermeneutics when applied to interactive fiction and proposes methodological adaptations to navigate the dynamic interplay of text, interface, and medium in digital storytelling. By addressing the interpretive complexities posed by electronic literature, the paper demonstrates how literary hermeneutics can evolve to provide a dynamic framework for analysing digital narratives.



ID: 703 / 114: 2
ECARE/NEXT GEN Individual Submissions
Keywords: web fiction, internet fiction, women’s genre in Korea, working-class romance, social space

Working-class Girls Meet Their Prince Punk: The Rise of Internet Fiction as a Female-led Genre

Jeongon Choi

University of Oregon, United States of America

This study examines the rise of "internet fiction" (“Int'ŏnet sosŏl”) in South Korea during the 2000s as a female-led genre, focusing on its unique contribution to working-class female culture. This largely overlooked genre, primarily consumed by teenage girls, significantly impacted Korean popular culture, influencing not only genre fiction but also television and comics. This study will analyze internet fiction’s cultural specificity through three interconnected lenses:

1. Social Space: The study will explore how internet fiction created a distinct online literary space, contrasting with the middle-class bias of the 1990s online literary landscape. It will analyze the interplay between online and offline communities (classrooms, bookstores, comic shops) in shaping the reading experiences of teenage girls.

2. Gender and Nationalism: This research will compare the representation of femininity in Korean internet fiction with Anglophone online genre fiction, highlighting the complexities and contradictions surrounding patriarchal nationalism within the genre.

3. Class Dynamics in Romance: The proposal investigates the unique portrayal of working-class romance in Korean internet fiction, specifically focusing on relationships involving “iljin” characters (ruggedly masculine working-class boys). The analysis will emphasize how class dynamics, rather than sexuality, define these relationships.

This study will contribute to the limited scholarly work on internet fiction, providing a historical perspective on its development and its emergence as a significant platform for female-centered narratives in Asia. The findings will offer valuable insights into the cultural impact of digital spaces on young women’s creative expression and identity formation.



ID: 1338 / 114: 3
ECARE/NEXT GEN Individual Submissions
Keywords: Digital Pedagogy, AI in Literary Education, Virtual Reality (VR) in Literature, Equity and Access, Learning Experience Design

VR and the Self: A Multimodal and Accessible Model for Literary Learning

Ivan Enrique Parra Garcia

University of Michigan, United States of America

As the landscape of literary studies continues to shift in tandem with rapid technological advances, the role of digital tools has become increasingly prominent in shaping how, why, and where we teach and study literature. This proposal aligns closely with the thematic focus of the ICLA 2025 conference—particularly the strands Performing Literary Criticism in Digital Spaces and Reworlding World Literature—by examining how artificial intelligence (AI), virtual reality (VR), and online platforms like Coursera offer new modes of engaging with texts, foregrounding questions of accessibility, global collaboration, and pedagogical innovation.

For my presentation, I propose a personal essay (rather than a conventional paper) that investigates two core dimensions of this technological turn in digital literary education: first, the affordances of AI, VR, and related platforms in designing online literature courses; and second, the ways these technologies enable deeper, more interactive student engagement in literary study. Throughout, I draw upon my multifaceted background as a fiction writer, literary scholar, and Learning Experience Designer at the Center for Academic Innovation at the University of Michigan (UMICH) to illustrate how best practices and pilot projects in digital literary pedagogy can address the opportunities and challenges of teaching and studying literature in an online environment. By foregrounding specific course modules, including a VR learning activity that immerses students in the historical and cultural contexts of particular novels, my presentation underscores the transformative potential of new technologies while also probing unresolved questions concerning equity, access, data ethics, and the social dimension of reading itself.

In recent years, global events—including the COVID-19 pandemic—have accelerated the move toward online and hybrid learning across higher education. The field of literary studies, traditionally associated with in-person seminars and close-knit reading groups, has not been immune to these shifts. Indeed, scholars have increasingly acknowledged the potential of digital platforms to transform engagement with texts, whether by harnessing multimedia annotation tools, digital archives, or collaborative discussion forums. The rapid development of technology like AI chatbots and VR environments has also redefined the relationship of the student of literature to their learning subject. My proposal thus aims to explore how digital tools can help shape a more inclusive, wide-reaching form of literary engagement, particularly for online learners who might not have easy access to physical resources.

One of the central arguments of my presentation is that AI can be used to streamline various aspects of online course design while personalizing the learning process for students. For example, the instructor can use AI-driven systems to generate adaptive reading guides—by analyzing a student’s discussion posts or quiz results, these tools can automatically produce real-time study guides tailored to the learner’s skill level and interpretive style; it can facilitate language support—through real-time machine translation and natural language processing, the instructor can guide students whose first language is not English in the translation process, thereby supporting a more genuinely global classroom; the instructor can also, with the help of AI, suggest research pathways like complementary secondary readings or even relevant primary sources based on a student’s stated research interests, thus fostering deeper inquiry and a personalized learning experience.

Where AI augments and personalizes textual engagement, VR amplifies the immersive dimension of literary study. Through VR headsets or browser-based 3D environments, students can encounter the physical, cultural, and historical contexts of the works they are reading. This capability aligns particularly well with the conference theme Performing Literary Criticism in Digital Spaces, since VR effectively becomes a theatrical stage for performing interpretations of a text’s atmosphere, characters, and social milieu. One practical illustration I intend to include in my presentation is a pedagogical activity I developed where students “entered” a meticulously reconstructed parlor from another historical context, complete with period-appropriate décor, soundscapes, and interactive objects (e.g., diaries, letters, newspapers). They could read short excerpts from a specific literary text while virtually experiencing the environment in which those novels were set. The objective was to foster empathy and historical sensitivity: if students can sense the claustrophobia of certain domestic spaces or the rigid formality of certain social norms, they are arguably more equipped to parse characters’ actions and the thematic textures of these literary works. One of the challenges in these kinds of activities is ensuring robust critical reflection; some learners may be so absorbed in the “wow” factor of VR that their interpretive work remains superficial. My presentation will thus argue that VR modules must be carefully scaffolded with reflective assignments—guided journals or group discussions—to ensure that immersion does not supplant critical rigor. Another challenge is that high-quality VR requires powerful computing devices and robust network infrastructure—resources often unavailable to students in economically or technologically under-resourced contexts. I will argue that, despite the optimism around VR, institutions must remain attentive to the digital divide and proactively seek solutions such as low-bandwidth versions, institutional loaner headsets, or cross-platform flexibility that supports mobile devices.

In the domain of AI-enhanced literary education, ethical concerns loom large as well. Many platforms collect granular data on learners’ reading patterns, discussion posts, or even biometric responses in VR. While these data can drive personalized learning paths, they also raise questions about user consent and privacy. Moreover, biases in AI algorithms can subtly shape the direction of literary interpretation by emphasizing certain authors or interpretive frameworks over others. To address these issues, my presentation will propose guidelines for ethical AI implementation in literary pedagogy. Transparency—educators and institutions should clearly communicate how AI tools gather, store, and utilize student data; data governance—access to any collected data should be carefully regulated, ensuring it cannot be used for purposes beyond pedagogical improvement, and algorithmic diversity—course materials and references should intentionally include texts from marginalized communities, thereby broadening the dataset on which AI tools base their analyses. Such measures underscore the fact that technology should serve as an aid—rather than a determiner—of interpretive inquiry and pedagogical practices.

Another challenge that I explore is the fact that literary study has historically thrived in communal settings—whether seminars, reading groups, or literary societies. One might reasonably worry that online courses dilute the social aspects of learning, reducing rich, face-to-face discussions into text-based message boards or solitary VR experiences. However, a key proposition of my presentation is that AI and VR can, paradoxically, open up new forms of communal engagement. VR-based co-presence can, at times, be more inclusive for geographically scattered learners, offering real-time dialogue that surmounts physical distance. AI chatbots can simulate ongoing conversation partners, especially for students who hesitate to speak up in group settings or who struggle with confidence in a second language. Still, these technologies cannot entirely replicate the serendipity and intimacy of in-person gatherings. My conclusion will stress the need for a balanced, “blended” approach that situates AI and VR as tools that augment, rather than replace, the fundamental human act of reading and discussing literature together.

Ultimately, my presentation aims to provoke a broader discussion among conference participants, educators, and policymakers about how best to harness the power of AI, VR and online educative platforms to reimagine the future of literary education. Through case studies, critical reflections, and practical guidelines, I hope to offer a framework that both celebrates the possibilities and acknowledges the limits of these new digital horizons.