Conference Agenda

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Session Overview
Session
Mini-Symposium: The use of new technologies for home-based rehabilitation in children with Cerebral Palsy: from the development to the clinical implementation
Time:
Thursday, 30/May/2024:
11:45am - 12:45pm

Location: Concertgebouw – concertzaal / concert hall

Concert Hall Bruges Address: 't Zand 34, Brugge Google maps: https://goo.gl/maps/ThtkaA498XEMK4KNA

Track: Technology

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Presentations

The use of new technologies for home-based rehabilitation in children with Cerebral Palsy: from the development to the clinical implementation

Lorenz Kiwull1,2,3, Signe Gerd Lassesen4, Frida Marie Schou4, Mario Martinez-Zarzuela5

1Department Of Pediatric Neurology And Developmental Medicine, iSPZ Hauner, Hauner Children's Hospital, LMU Klinikum, Munich, Germany; 2Institute for Transition, Rehabilitation and Palliation, Paracelsus Medical University, Salzburg, Austria; 3Clinic for Child Neurology and Social Pediatrics Kinderzentrum Maulbronn gGmbH, Maulbronn, Germany; 4BØRNETERAPIEN, Gentofte kommune, Bank-Mikkelsens Vej 16 A 2820, Gentofte, Denmark; 5Department of Signal Theory and Communications and Telematics Engineering, University of Valladolid, Valladolid, Spain

Objectives: To provide a state-of-the-art of the available technologies to provide effective and motivating home-based rehabilitation in children with Cerebral Palsy (CP).

Summary: Home-based rehabilitation approaches are as effective as in-person strategies in people with disabilities. However, adherence to in-person rehabilitation may be affected by financial constraints, chronic conditions, and distance to travel in persons with CP. An interactive system, variation in exercises with functional goals, playful (semi-)virtual environments, and feedback to patients and therapists are some of the basic ingredients that make home-based rehabilitation effective and an exciting way of keeping our patients physically active. Additionally, the current developments in informatics put forward an additional ingredient: monitoring patients in their natural environment to provide continuous quantitative feedback. Such information can give us hints as to how to adapt the tele-rehabilitation programs in a personalized fashion, paving the way toward more effective tele-rehabilitation approaches.

In this mini-symposium, we will provide an overview of current experiences including the mentioned ingredients in home-based programs, with systems like chatbots, serious games and immersive virtual reality in children with CP.

Outline (90 minutes):

  • Introduction (10’)
  • The usability and feasibility of chatbots with ‘RehaBot’ (15’)
  • The usability, feasibility and effect of serious games - the challenge of a goal-oriented game design (15’)
  • The usability and feasibility of immersive virtual reality programs with ‘Smash the Box’ (15’)
  • Patient monitoring and quantitative evaluation in the natural environment (15’)
  • Conclusion (5’) and discussion with the audience (15’)