Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
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PAPERS: Designing for and with taboo
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Does taboo constrain self-knowledge?: A design-led inquiry into the intimate health of older women Universidade de Lisboa, ITI/LARSyS, Instituto Superior Técnico, Lisbon, Portugal Intimate health deals with highly personal functions and experiences related to sexuality, reproduction, and vulnerability. In this paper, we enquire into the private nature and sociocultural constructs of these experiences in relation to self-knowledge. We introduce a design workshop with three women aged 65+ in Portugal, where we investigated intimate care practices throughout the lifecourse. Our findings show that participatory methods can open dialogue and reveal tacit knowledge, and that lifelong learning is critical for healthy ageing. We reflect on our practice in relation to design considerations for designing with taboo and offer future directions for designing for and with the intimate ageing body. Longing for: Designing activities to break the taboo of female sexuality in care homes 1LUCA School of Arts, KU Leuven, Caring and design research, Genk, BE; 2The School of Health in Social Science, The University of Edinburgh, Edinburgh, UK; 3Edinburgh College of Art, The University of Edinburgh, Edinburgh, UK An effort to co-explore later life sexuality with older adults, this study critically reflects on a series of intentionally designed activities to discuss intimacy and sexual pleasure in a care context. Five activities were organised in a Belgian care home, involving four to six female residents, that gradually introduced a more explicit language about sexual health. The results highlight that: 1) taboos are difficult to discuss, therefore storytelling is crucial, 2) feeling vulnerable is confronting, but also enables genuine connections, and 3) co-exploring taboos through playfulness, while enabling self-expression. This paper provides a more in-depth understanding of designing collective dialogues on sensitive topics by proposing a set of design suggestions. Future research should consider how care staff and family members can be meaningfully involved in these interventions, designed to challenge taboos, without compromising residents’ agency. A messy substance: Mediating the stigma and lived experience of endometriosis through participatory design 1SDSI - Erasmus Mundus Joint Master Degree - Service Design Strategies and Innovations (Art Academy of Latvia, University of Lapland and Estonian Academy of Arts); 2Fraunhofer Portugal AICOS, Portugal Endometriosis is a chronic condition often surrounded by taboo, silence, and misunderstanding. Although diagnostic uncertainty and epistemic tensions shape endometriosis care, little is known about how design can address the communicative and relational gaps between patients and gynaecologists. This article investigates how participatory and speculative design can support communication between these groups. Using a Research through Design approach, three co-design workshops were conducted with six individuals with endometriosis and five doctors. Participants created analogue artefacts including empathy maps, body maps, clay representations, written narratives, speculative futures and collective posters that materialised embodied pain, emotional burden and clinical perspectives. The workshops revealed how experiential and clinical knowledge can meet through material and narrative mediation, enabling mutual empathy and discursive practices of care beyond conventional consultation settings. The artefacts acted as mediators that articulated aspects of endometriosis that are difficult to verbalise, while highlighting resonances and divergencies between patients and doctors. Is There Limitless Romance Behind a “Bunch of Ones and Zeros”? How Social VR Shapes Romantic Interaction and Its Design Implications 1Moholy-Nagy University of Art and Design, Hungary; 2Dublin City University - School of Psychology; 3Dublin City University - School of Communications & Insight Research Ireland Centre for Data Analytics This study explores how romantic relationships and expressions of intimacy unfold within social virtual reality (SVR) environments such as VRChat. Drawing on virtual ethnography and 26 semi-structured interviews, it examines how embodiment, anonymity, and technological affordances shape trust, emotional intimacy, and sexual expression. While often framed as taboo, these dynamics are central to understanding relational practices in immersive environments. Findings show that intimacy is experienced as both emotionally authentic and technologically mediated, emerging through practices such as roleplay, virtual touch, and shared activities. The study highlights how anonymity simultaneously enables openness and introduces challenges around trust, consent, and safety. By adopting a reflexive qualitative approach, this paper positions SVR as a critical site for investigating and designing for taboo topics, emphasizing that considerations of trust, safety, and consent are essential when designing for intimate experiences in immersive spaces. The Invisible Playground for Taboos: A framework for recognising and designing for Inner Play to engage with Death and Anticipatory Grief 1Independent Researcher, Portugal; 2Kolding School of Design, Denmark; 3University of Liverpool, United Kingdom; 4Danish National Centre for Grief, Denmark Death and Anticipatory Grief remain culturally taboo, limiting opportunities for open dialogue and emotional preparedness. This paper explores how design can facilitate such conversations through play. Inner Play is a form of imaginative and introspective play that aids engagement with taboos in an empathic way, but lacks ways to understand and evaluate how to design for it. Employing a Research-through-Design approach, the papers presents a speculative design project that mediates communication between the bereaved and the deceased with a game kit resulting in a shared grief artefact. Ten participants in five workshops engaged in an iterative prototyping process, which resulted in the Inner Play framework. This framework consists of three key dimensions and an evaluation tool, Play Empathy Map, to guide design practitioners working with Taboo. The Framework contributes to ongoing efforts in play design to engage ethically with emotionally charged or tabooed aspects of human experience. The Ecology of Effort: Aesthetics of Resistance in the Age of Frictionless Design Istituto Marangoni, Italy This paper examines how design can restore cognitive and sensory depth within a culture shaped by frictionless digitality. The dominance of frictionless design—defined by speed, ease, and seamlessness—has optimized usability but diminished the experiential conditions that make meaning possible. Meaning emerges through resistance: the effort, uncertainty, and interpretive engagement that activate attention and reward. Drawing on embodied cognition and semiotic theory, the paper argues that cognitive effort and sensory resistance are essential to perception and value. Physical and spatial artefacts, through material texture, spatial articulation, and perceptual complexity, can reintroduce friction into everyday experience, inviting interpretive participation rather than passive consumption. In contrast to predictive systems that externalize thought, such design restores the dialogue between body, mind, and environment. The proposed aesthetics of resistance reframes aesthetic as cognitive grip rather than ease, outlining an ecology of effort through which resistance becomes a source of meaning for user experience. | ||