Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
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PAPERS: Material, Mind, and Machine Location: 50 George Square, G.04 Zoom Link Accessibility: https://www.accessable.co.uk/the-university-of-edinburgh/central-area/access-guides/george-square-50 Session Chair: Amalia De Götzen, Allborg University | |
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Research through game design 1: School of Computing and Communications, Lancaster University, UK; 2: fractals co-op, UK; 3: School of Arts and Creative Technologies, University of York, UK; 4: UK Centre of Ecology and Hydrology (UKCEH) Games are common artefacts and systems for design research, appearing as engagement tools with publics or specific audiences, expressions of ideas, and as tools for speculation. Games have proven value as instruments or outputs supporting this work, but the process of designing games is rarely centered as a moment of production of new knowledge and understanding. Taking inspiration from Research through Design more broadly, we position Research through Game Design as an approach that delineates space to challenge systems, break from norms, provoke, critique, explore, experiment, critically design, and reflect on the frictions and boundaries of ideas, artefacts, and systems. This paper is for people interested in, or who already are, designing games as part of their research. Through four games it explores what research looks like during the game design process, and how knowledge and insight from within that process can be captured and communicated. View Paper: https://doi.org/10.21606/drs.2026.565
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