Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
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PAPERS: After (En)during AI Location: McEwan Hall Auditorium Zoom Link Session Chair: Jesse Josua Benjamin, Eindhoven University of Technology Session Chair: Mafalda Gamboa, Chalmers/GU | |
| Presentation 1 | |
Plundergeist: Exploring generative AI through vibe coding as reflective design practice The Open University, United Kingdom Generative AI (GenAI) has sparked intense media debate, yet design research has often echoed these narratives rather than examining how GenAI reshapes everyday design practices. This paper presents a year-long auto-ethnographic study involving 34 games and apps created through vibe coding, a GenAI-native approach that uses natural-language prompts to generate code. The study reveals distinct qualities that unsettle design processes: playful intervention, creative forgetting, spectral echoes, inventive excess, and fragile limits. Two key insights emerge: designing with GenAI requires deliberate engagement with cultural archetypes and treating AI as an unruly collaborator. Drawing on John Oswald’s 1985 concept of ‘plunderphonics’, the paper situates GenAI within a lineage of experimental art and design tactics. The paper offers auto-ethnographic insights into how GenAI reshapes design practice and introduces ‘Plundergeist’ as a critical and playful ethos for designing with GenAI through cultural plundering and unruly collaboration. View Paper: https://doi.org/10.21606/drs.2026.261
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