Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
|
Daily Overview |
| Session | |
|
PAPERS: Human Experience in Product and Interface Design Location: 40 George Square, LG.11 Zoom Link Accessibility: https://www.accessable.co.uk/the-university-of-edinburgh/central-area/access-guides/george-square-40-lecture-theatres Session Chair: Anca Horvath, The Hong Kong University of Science and Technology | |
| Presentation 1 | |
When can ASMR sound improve consumer product evaluation? Exploring the joint influences of ASMR sound and visual richness Harbin Institute of Technology, Shenzhen, China, People's Republic of As immersive media grows, brands increasingly adopt multisensory design, with ASMR emerging as a key auditory tool. How ASMR interacts with visual content to influence consumer product evaluation remains underexplored. Grounded in multisensory integration and processing fluency theory, this study employed three experiments (N=630) to examine their joint effects on immersive experience and purchase intention. Results indicate that ASMR generally enhances consumer evaluation, but its effect depends on visual richness. With low visual richness (color), ASMR adds sensory cues and enhances immersive experience. With moderate visual richness (3D), ASMR’s effect diminished. With high visual richness (close-up), ASMR may induce overload and reduce effectiveness. Overall, ASMR and visual richness exhibit an inverted U-shaped effect. These findings deepen understanding of multisensory integration and provide guidance for achieving sensory balance and designing human-centred, responsible brand experiences. View Paper: https://doi.org/10.21606/drs.2026.1390
| |

