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Session Overview
Session
PAPERS (Track 22): Design for Manufacturing: Rehumanising Digital Manufacturing
Time:
Wednesday, 26/June/2024:
4:45pm - 6:00pm

Session Chair: Mey Goh, Loughborough University
Session Chair: Rebecca Grant, Loughborough University
Location: Alumni Center

Northeastern

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Presentations

Developing factors of trust for the design of trustworthy Human - Product interactions

Zene Krige

Massey University, New Zealand

Trust is fundamental in our acceptance and decision-making of that which we surround ourselves with. This paper reviews existing frameworks and discourse around types of trust and identifies key factors for trust formation, maintenance and ongoing use. It establishes a need for a framework focusing on the design of trustworthy objects, especially those that are technology-embedded. It identifies a series of factors and recommendations when designing for trust. Stemming from a creative practice-based PhD from Aotearoa, New Zealand, the project seeks to design a product for the horticultural industry that enables more efficient data collection around fruit size. When yield correlates with financial outcomes, growers distrust data from the packhouse not matching estimations. Using digital technologies generates richer datasets safely and efficiently, allowing for a greater understanding of the state of the orchard at a given time. The factors found have relevance and application across a broad range of industries.



Frame journey: A complementary approach at understanding well-being in factory environments for labor workers

Mathis Andreas Buchbinder1, Victor Bittencourt1, Remko Van der Lugt2, Daan Oldenhof2, Niek Zuidhof3, Sebastian Thiede1, Daniel Saakes1

1University of Twente, The Netherlands; 2Hogeschool Utrecht, The Netherlands; 3Hogeschool Saxion, The Netherlands

With a diversifying workforce well-being is an increasingly important topic to be addressed in manufacturing. Whereas mental well-being has been well studied in the HCI community for knowledge workers, well-being for factory workers has been mainly assessed in terms of ergonomics and task optimization. Concerns are about safety and accident prevention, but not about the tacit experience of the workers themselves. In this paper, we analyze an assembly line from two viewpoints: the HCI/Design, and the industrial engineering. We show the differences and commonalities in methods and identify both sides limitations. We present four themes of well-being which emerge from the combined understanding of both sides and identify the gains of a combined approach. This paper presents a first step towards a human-centered understanding of well-being in factory environments and towards design opportunities for digital interactive support systems.



Design for Manufacturing: Learning Processes of a New Product Development Design Team

Linlin Yang1, Linus Tan2, Jiang Xu1, Fei Fan1

1College of Design and Innovation, Tongji University, China, People's Republic of; 2School of Design and Architecture, Swinburne University of Technology, Australia

This research examines how a New Product Development (NPD) design team incorporated multidisciplinary knowledge to redesign a modular cab. Design teams that implement digital innovation often use cutting edge techniques, such artificial intelligence and big data, to inform their design decisions. However, these techniques are often managed by other teams with different knowledge backgrounds. Therefore, optimising learning processes between multidisciplinary teams is crucial to design new products effectively. This research reviews existing team learning processes, then conducted a case study to examine how a NPD design team learn from an interaction team to integrate knowledge into their design process. Aside from the information processes established in the literature review, we found that design teams working in interdisciplinary projects also translated and contextualised their information to ensure knowledge accuracy.



Extremes: On How the Study of Appropriation Might Inform Inclusive Workplace Design in Manufacturing

Ana Correia de Barros

Fraunhofer Portugal AICOS, Portugal

Disabled people, from younger to older adults, are at comparative disadvantage regarding work. Design for inclusion at work tends to focus on individual adaptations (often stigmatising) or general accessibility guidelines (often insufficient). Furthermore, there is a tendency to focus on inability rather than on extreme abilities, which seem to be the ones enabling workers to appropriate existing products and create their own designs. Therefore, design research requires more input from diverse workers as users to inform the design inclusive industrial workstations. Departing from theory and ending with analyses of workers' designs, this paper argues that the articulation of the concept of ‘extremes’, as used in inclusive design theory, with the study of appropriation in industrial shopfloors can be a source of information, inquiry and inspiration for new design research towards worker inclusion.



Proposing a tangible interaction framework for the design of industrial robot teaching systems: Enhancing user efficiency in learning operations

Chaomin Ma, Chenqi Wang, Feng Zou

Hunan University, China

In the industrial robotics field, mastering the operation of traditional industrial robot teaching systems requires operators to undergo intricate training, hindering production efficiency. To address this challenge, we proposed an interaction design framework for industrial robot teaching systems based on tangible interaction theory. This study outlined how our proposed framework, anchored in tangible interaction paradigms, provided architectural direction for the design of these teaching systems, markedly enhancing operators' efficiency in learning operations. We utilized this framework to direct the interaction design of a welding robot teaching system and validated the framework's feasibility through experimentation. Experimental results revealed a notable enhancement in operator learning efficiency with the implementation of the new system compared to the traditional teaching system. This study provides theoretical and practical evidence for the reduction of operational complexity in industrial robot teaching systems, enhancement of production efficiency, and optimization of the working experience for operators.



 
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