Digital Humanities Conference 2025
14 - 18 July 2025 | Lisbon, Portugal
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 1st Aug 2025, 07:57:25am WEST
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Session Overview |
Session | ||
LP-19: Emerging Technologies to Engage with Historical and Cultural Memory
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Presentations | ||
Augmenting a Maquette of Bergen-Belsen Concentration Camp with Prisoner Artwork 1Radboud University, Netherlands, The; 2Bergen-Belsen Memorial, Germany; 3Eodyne Systems, Spain; 4Sapiens5 Culture, The Netherlands; 5University of Twente, The Netherlands; 6University of Southern Denmark, Denmark; 7The Hebrew University of Jerusalem, Israel; 8Chris Hall Design, Denmark; 9Universidad Miguel Hernández de Elche, Spain; 10Future Memory Foundation, The Netherlands Most Nazi persecution memorials use physical maquettes for informing the historical site’s spatial organisation to visitors. In this paper we present the Future Memory Maquette Explorer from MEMORISE exhibition at Bergen-Belsen Memorial. It uses Augmented Reality technology to allow users to explore prisoner artworks, conveying the human dimension of history. Exploring the “Great Unseen” in Medieval Manuscripts: Instance-Level Labeling of Legacy Image Collections with Zero-Shot Models 1Center for Scalable Data Analytics and Artificial Intelligence (ScaDS.AI), Leipzig University, Germany; 2Image and Signal Processing Group, Leipzig University, Germany; 3Medieval Studies, Yale University, New Haven, USA; 4Arts & Humanities, New York University Abu Dhabi, Abu Dhabi, United Arab Emirate We aim to theorize the medieval manuscript page and its contents more holistically, using state of the art techniques to segment and describe the entire manuscript folio, for the purpose of creating richer training data for computer vision techniques, namely instance segmentation, and multimodal models for medieval-specific visual content. Playing the Past, Predicting the Future: Sortes Texts in Virtual Reality Universität zu Köln, Germany Our project reimagines medieval sortes texts through virtual reality, combining textual scholarship with performative modeling. By situating these divinatory texts in immersive settings—monastic libraries, astrologers' laboratories, and taverns—we simulate their ritualistic and interactive nature. This approach bridges philology, media studies, and media archaeology, offering new insights into multimodal historical textuality. |