Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 14th June 2025, 06:12:34pm WEST
Session Chair: Susan Schreibman, Maastricht University, DARIAH
Location:Aud B2 (TB)
152 places
Presentations
Breaking the Unicode Barrier with Niv Louie: Advancing Digital Accessibility through Innovative Screen Reading and Braille Translation Technologies
Matthew Yeater1, Luis D. Sáenz Santos2, Shai Gordin1
1Department of the Land of Israel Studies and Archaeology, Ariel University, Israel; 2Saxon Academy of Sciences and Humanities in Leipzig, Germany
This research examines a critical gap in current digital text infrastructure for individuals with print disabilities: the systematic inaccessibility of specialized Unicode-encoded characters essential for academic discourse. Our investigation showcases the development and implementation of Niv Louie, an innovative software solution designed to facilitate access to previously inaccessible digital content.
Bridging Accessibility and Innovation: An NLP-Powered Writing Assistant for Easy and Plain Texts in Italian
Floriana Carlotta Sciumbata1, Luca Tringali2
1Università di Trieste, Italy; 2Independent researcher
The presentation introduces a Writing Assistant System designed to simplify and enhance the creation of easy and plain language texts in Italian. Addressing communication barriers in public administration and supporting inclusivity, WAS provides real-time feedback and educational tools, combining AI-driven suggestions with human oversight to improve accessibility and writing skills.
Mastering Ideas, Not Keystrokes: Digital (3D) Literacy through Digital Humanities Praxis-based Pedagogy
Susan Schreibman2, Costas Papadopoulos1, Kelly Gilikin Schoueri1
This presentation examines critical digital literacy as a multifaceted competency. Drawing on a Master’s-level course where students create 3D scholarly editions of toys within an authentic learning environment, we demonstrate how they develop skills, including critical and creative making and collaborative problem-solving –transcending discipline-specific knowledge to prepare for the digital and creative economy.