Conference AgendaOverview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 13th Oct 2025, 06:27:53pm WEST
LP-17: Digital Accessibility: Unicode, NLP Writing Assistants, and 3D Literacy
Time:
Thursday, 17/July/2025:
9:00am - 10:30am
Session Chair: Susan Schreibman , Maastricht University, DARIAH
Location: Aud B2 (TB) Zoom link to be included 152 places
Presentations
Breaking the Unicode Barrier with Niv Louie: Advancing Digital Accessibility through Innovative Screen Reading and Braille Translation Technologies
Matthew Yeater 1 , Luis D. Sáenz Santos 2 , Shai Gordin1
1 Department of the Land of Israel Studies and Archaeology, Ariel University, Israel; 2 Saxon Academy of Sciences and Humanities in Leipzig, Germany
This research examines a critical gap in current digital text infrastructure for individuals with print disabilities: the systematic inaccessibility of specialized Unicode-encoded characters essential for academic discourse. Our investigation showcases the development and implementation of Niv Louie , an innovative software solution designed to facilitate access to previously inaccessible digital content.
Bridging Accessibility and Innovation: An NLP-Powered Writing Assistant for Easy and Plain Texts in Italian
Floriana Carlotta Sciumbata 1 , Luca Tringali2
1 Università di Trieste, Italy; 2 Independent researcher
The presentation introduces a Writing Assistant System designed to simplify and enhance the creation of easy and plain language texts in Italian. Addressing communication barriers in public administration and supporting inclusivity, WAS provides real-time feedback and educational tools, combining AI-driven suggestions with human oversight to improve accessibility and writing skills.
Mastering Ideas, Not Keystrokes: Digital (3D) Literacy through Digital Humanities Praxis-based Pedagogy
Susan Schreibman 2 , Costas Papadopoulos1 , Kelly Gilikin Schoueri1
1 Maastricht University, Netherlands, The; 2 Maastricht University, Netherlands, The, DARIAH-EU
This presentation examines critical digital literacy as a multifaceted competency. Drawing on a Master’s-level course where students create 3D scholarly editions of toys within an authentic learning environment, we demonstrate how they develop skills, including critical and creative making and collaborative problem-solving –transcending discipline-specific knowledge to prepare for the digital and creative economy.