Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 14th June 2025, 06:29:52pm WEST
Reviving Victorian Virtual Reality: A Toolkit for Restoring and Disseminating Historical Stereographs in Contemporary VR
Dhruva Gowda-Storz, Sarah Kenderdine
Laboratory for Experimental Museology, EPFL, Switzerland
This paper presents a computational toolkit for disseminating historical stereographs in virtual reality (VR). Combining automatic restoration, augmentation, and visualization, the toolkit addresses systemic barriers to large-scale dissemination. It enables immersive engagement with digitized cultural heritage, bridging historical stereoscopy and contemporary VR to revolutionize access to 19th-century immersive media.
Digital Games in Museums: Constructing a Framework of Playfulness
Xuewen Yang
University of Leicester, United Kingdom
This paper explores how digital games and playfulness foster visitor engagement in museums, drawing insights from five digital interactive exhibits and visitor experiences across different cultural backgrounds, presenting the first conceptual framework of playfulness in museums.
Digital Humanities and Environmental Sustainability at the British Library
Adi Keinan-Schoonbaert
British Library, United Kingdom
This paper will look into the British Library’s commitment to embedding environmentally sustainable digital humanities practices and technology choices, highlighting staff-led initiatives, a Climate Change Strategy, and collaborations like with the Digital Humanities Climate Coalition. Future plans involve a 2025 training programme and a sustainability guide.
Como - A Crowdsourcing Platform for Digital Humanities
Maximilian Kristen
LMU Munich, Germany
Como is an open-source platform designed to engage users through Games with a Purpose (GWAPs) -interactive, problem-solving quizzes with an additional purpose. With its modular system, Como lowers barriers to entry for both creators and participants, encouraging involvement in data collection and validation, with a special focus on mobile apps.
Using fixed and mobile eye tracking to understand how visitors view art in a museum: A study at the Bowes Museum, County Durham, UK
Claire Warwick, Andrew Beresford, Soazig Casteau, Hubert, P. H. Shum, Dan Smith, Francis, Xiatian Zhang
Durham University, United Kingdom
The following proposal describes a collaborative project involving researchers at Durham University, and professionals at the Bowes Museum, Barnard Castle, County Durham, UK, during which we used fixed and mobile eye tracking to understand how visitors view art. The results will inform a rehang of the museum's art.